villaeko.blogg.se

Frostpunk walkthrough
Frostpunk walkthrough












frostpunk walkthrough frostpunk walkthrough
  1. #Frostpunk walkthrough generator#
  2. #Frostpunk walkthrough full#

#Frostpunk walkthrough generator#

This scenario can be easily finished without ever upgrading Generator and Steam Hub range.Īrks don’t freeze right away, so if you have some extra APM to spare, you can save some coal out of it by micromanaging them.ĭoable, but why would you bother on Survivor? Just ignore it. It’s up to preferences, but sticking to heaters upgrades only, initially, can free up valuable research time for some other, more pressing, matters. Mid-game priorities – ‘Engineering Automatons’ followed by ‘Steam Coal Mine’. Scouting priorities – North, as it’s the only place that can freeze over (I usually go for 3 scouts (achievable with a low tier research in this scenario) as it enables the player to get more steam cores (more and faster) and thus – more automatons). Research priorities: Hothouse, after – Extra scout.Īs a safety measure – coal mines after aforementioned (can be delayed for quite some time though). In this scenario, generally, everything that helps the player to acquire automatons faster without dying in the process is a right direction to take, so following should be taken more as an advice and not as a hard truth, yet if you followed the instructions before, it should give enough leeway even in the face of some major mistakes and mishaps. Randomness of different events (frankly, there are only two that have major impact – the one that disables a random automaton for (24h) due to engineer research and the other one that disables either building or automaton for 12h) so there are too much divergences for a step by step instructions in later days.

#Frostpunk walkthrough full#

Last evening to secure full housing if it’s not already done.Įmergency Shift -> Extended shift -> Soup -> Sustain Life -> Extra Rations -> Fighting Arena -> Care House -> Prosthetics Gathering post and related technologies are a trap at this point (It’s possible to do Arks survivor opening with ‘Faster Gathering’ as well though), so never build it.

frostpunk walkthrough

Wooden crates are allegedly worthless now (steel and coal piles reserved for automatons only). The temperature drops, so your workers should forget that wood crates, steel wreckage or coal pile exist. Cookhouse (full staff(5) to free up engineers as soon as you cook all the raw food)














Frostpunk walkthrough